First mission we played was a D20 mission 'Save the scientists'. Basic overview, there are 4 scientists on the table who have been knocked out and you have to get them back to your deployment. Either by healing them and syncing with them or by tossing them over your shoulder and carrying them back to friendly territory. I was using vanilla Ariadna and Toby was using his QK Haq, so I expected Yuan Yuan's galore.
I tried to set the table up as even as I could. One side had more cover on high ground but the other had the tallest tower on the board, not to many open fire lanes and lots of sneaky routs to get about. I won the roll of and decided to go first. In a mission like this there is no point in going second as you don't need to hold any objectives or hold any ground. Just get the bodies and get the hell out out of there! I spread everything out as best I could and put a Cateran prone on the highest point I could get him into. On the other side I had my Grunt sniper watching over the entire board. I did kind of wonder if this was a good idea as I know Haq can take lots of cheap heavy weapons and would probably be able to out shoot me. Only other sneaky sneaky i had up my sleeve was a Chasseur who put a mine down next to one of the scientists and Uxia who I had kept in reserve. Toby then set up quite defensively, full link of kaplans hiding around the back of the board, 3 man Haris of Sekban and a total reaction remote on a roof with cover. I passed my Uxia roll on something like a 12 so instantly gave away what she was. Toby then put his Djanbazan on a roof looking right at her. I hate that model and people always take it :(
|That is %100 not my Lieutenant hiding on that roof with his sniper bro.|
|These Hafza don't care about being hidden.|
|you cant see in this photograph but Uxia is right behind that wall ready to take out the Sekban. The term"Get in the sea" comes to mind.|
My first turn went quite well for me. I had lots of big scary things to get rid of so basically spent an entire order pool hunting the enemy. That's OK for me though as I take roughly 1,000 orders in each game. My Cateran popped out of his rubbish camo and took on the Sekban unit. Should have probably asked what they were equipped with as one had a heavy rocket launcher at B2 in ARO. it took about 3 face to face rolls before I finally took the guy down. Second order of business was to get rid of that Djanbazan. Again this was a face to face roll of. I moved my Cateran around a little. he was worse of with his amour but if the grunt had shot he could have been blasted to bits by the Total reaction remote, but the main reason was the Djanbazan was on a roof so if i had of killed him with normal shock sniper he might have got back up next turn and also been out of sight for me to shoot him when unconscious. But the Cateran had a T2 sniper so any hit killed him outright. Again I won this roll of but it did take about 3 or 4 orders to do so. After this I spent a few orders on my Chasseur and marauder who both waled up to nearest scientist and dragged them back towards the deployment. No way in hell I was going to risk trying to heal them and have them run home.
In Toby's first turn things went to shit a bit. With most of his ARO units gone he decided to push forward with his Kaplan link. they are a bit nasty, cheap ( ish ) and well equipped. how ever they are not true Haq citizens so lacked the will power . . . and ended up killing the doctor they were trying to save. With his other pool two Yuan Yuans walked on the other side of the board. They did all they could but were order starved. one managed to smoke his way up the table then jump out and chain rifle a few units. she took out my Grunt sniper but got blasted to bits by a loup Garou, Marauder, Cateran and Line kazak.
|I am jealous of this bot because I cant have one.|
|I don't like this guy.|
My turn two was quick. I dragged the scientist back a little so she was definitely in my deployment. that only took a few orders. then i did the same with the scientist that the marauder was carrying. knowing I had two and Toby had killed one I decided to blast him away. And this was not an understatement. I have recently started using the Spetsnaz with HMG and I can not stress enough how much of a beast this unit is. Seriously take it no matter what what. long story short he wondered up the table and blasted away a total reaction remote and pretty much an en tire link team by himself. Each time I used him he popped his head out, shot and then went back into camo. This may seem a little order intensive but he was the only hard hitting unit in his order pool so had 10 orders all to himself to get this job done. After this we decided to call it a game.
For game two we decided to go with some ITS so chose seize the antennas. simple enough mission three objectives laid out in a line and you have 3 VPs for each one you have in your control at the end of the game. this time I went with a more loose list and chose to run my Pan O. I knew Toby had a Pan O force and would know what most of my units were capable of as he probably has them as well.Toby went with his self titles "stomp list". He was still running QK but this list had Scar face and Cordelia in it. I took a Swiss Guard with HMG to dish out some paint and Croc man FO to get jobs done and my main ARO units were a total reaction HMG ( standard ) and Armand, who I don't really use that much as I think he is a little over priced on points for what he does.
Toby won the roll and decided he wanted to take second turn. This is normal what I want but It did mean he had to set up first so I could easily try and counter all his big stuff. This was all good with me as I wanted to go second and it also meant I did not have to set up first so win/win in my eyes. I kept my Swiss guard in reserve as he had no idea I was taking it and did not want to put it down and get spotted then out gunned in the first turn. Normally I would not care but the Dnjabazan sniper would have ruined his day. Toby put down a full link of Ghulams tooled to the nines. Missile launcher, HMG, doctor and FO all in one squad. They may be basic line troops but that scares me with all the link bonuses.
turn one I pushed forward. I don't feel as comfortable using Pan O as they way less orders as I am used to. First of I stood Armand up for some retarded reason and he got shot by a Djanbazan, Scarface, Ghulam missile launcher, Ghulam HMG and total reaction HMG . . . And survived! This was a really stupid move by my though so I got my Swiss guard out and pumped shot after shot after shot into his tag. I took about 5 orders but he was gone quick. I don't like tags very much. My Croc man revealed himself ( not in a perverted way ) and nabbed the main objective in the middle of the table. He had to do a few cautious moves to not get taken down by MSV2 sniper. After this he ran behind cover dropped a mine on the way and went back into camo, the sneaky bastard! Then with my last 2 orders my engineer ran forward and grabbed the objective closes to me. I had run out of orders by this point and he was left standing up ready to be shot at.
Toby's turn was a little more straight forward but effective none the less. He pushed forward with him link team slowly and managed to get into the middle of the table unhurt. His Ghulam tanked a shot from a Swiss Guard and a mine. Risk paid off as he managed to take back the main objective in the middle of the table and my Croc man was not going to get back to it with all the shotguns now staring him down.
My turn two was very uneventful. I moved my Sierra bot around the back of his link. It took a few orders as I needed to cautious move through doors to be able to fit into the buildings. All i did was take out one guy. Shooting him in the back made no difference as he has 6th sense but I had to try. After that my Swiss Guard took his reaction remote head on. This was way in my favor as I had surprise shot, TO and cover. I had the Croc man lay another mine then go into camo again just in case he wanted to push up the board. the mine would work as a slight speed bump and this might make a difference lat on in the game.
Toby's turn Two Went better. his Alguacil walked up to his nearest objective. he had left it un touched so he could grab it later on in the game with no stress. This worked well for him as nothing I had could stop it so that was all on him. At this point in the Game Toby had two of the three objectives. All he had to do was hunker down.
Mad love for the Croc man in this game. He absolutely bossed it in this round. One at a time he blasted the Ghulams away. the MSV2 sniper had move up the board to try lock down my Swiss guard. This gave my Croc man complete free reign to move about. with a bit of jiggery pokery he got right behind the enemy lines and nabbed both objectives. After this he put down two mines and went back into camo right on top of the objective. With him locking this down and the Swiss guard and Sierra total reaction bot having the main objective within line of site that was game over.
All in all a fun day was had. Toby challenged me again to a game on his table when he was less hung over. I wont be in S.t Albans for a while but when I am its on! Completely not Infinity related but someone at the club had a nice goblin force so took a couple of snaps.